While Spritehaven is on an indefinite hold due to a variety of factors, work has continued on numerous other projects, off and on, in the hopes of eventually getting one of them published, and Spritehaven.com has more or less become the home to all of these various projects. As it so happens, Chibi Brawl, which has recently been reclassified and renamed as Ephemeral Knights, is the furthest along in development (next to Cat or Die, and War Suns, which are both completed and free to download Game Jam games, or Don’t Die, which was a self imposed week-long challenge project and is also free to download), and has become the main focus in the short term for a published commercial game title.
Ephemeral Knights was originally supposed to release a short playable demo this past August, but that timeframe came and went as quickly as a bolt of lightning, and such a demo is still a ways off. Looking forward, the project is soon going to be wrapping up the development of primary game mechanics, and will be focusing on developing the main story, side quests, completing world building and expansion of the game’s many environments and locations, cinematics, as well as a heavy emphasis on bug fixing and performance optimization, and a massive UI overhaul.
At first glance, the goal with Ephemeral Knights is for a PC launch, with a very iffy “maybe” for console ports to as yet determined platform/s depending on the success or failure of potential crowdfunding campaigns, because Dev Kits are expensive, and adapting to each system takes time. With luck, the primary goal now is to gear everything up for a basic gameplay demo to be targeted for release in Spring 2017 through Steam Greenlight (Which EK will be submitted to once development of the early demo is closer to completion.).
So yeah, Spritehaven as a full game may be getting delayed for a while, but work will continue on Ephemeral Knights as well as a couple of other as yet to be announced smaller titles, and Spritehaven.com will continue to be their primary home.
The Community Forums have temporarily been deleted following mass-spam overflow that was causing site loading issues, including hindering efforts to remove spam. The Forums will be readded at a later date once demand for them aside from Spambot use exists.
Also added a new (not-new) game project to the Other Projects section, more details, preview videos, screenshots, and other info to come over the next few days as I pull everything together to compile into this project’s new page.
Went through and removed all non-admin users from the user database, as it was difficult to discern legitimate users from spambot ones, and since there were well over 2,000 users, which I know the site is not popular enough to have at this point in time, I figured a full wipe would be best. If I deleted your account by mistake, I apologize.
I also added a Captcha plugin to help prevent future spambot activity from being so invasive.
Developing the setting for a game can be crucial for an open world adventure such as what Spritehaven strives to be. Countless hours have been spent considering, plotting, scheming, and otherwise brainstorming for ideas on what exactly to do with the game’s world. Continue reading Dev Log #2 World Building→
Building the world for Spritehaven is an intensely time consuming task. Both in the time spent on building up the world’s assets, as well as laying them out in-game. But another aspect of this that I’ve been keeping constantly in consideration is the lore behind which the world exists. Continue reading Devlog – Lore Exploration Introduction→
Updated the site to include various images and videos from my portfolio, and updated the Other Games page to instead be Other Projects to better encompass its contents. Not really related to Spritehaven itself, but I needed to put it somewhere…
Was completely intending on having this out a few months ago, but financial problems, time management issues, work interference, exc…. Blegh, suffice to say RL bit me in the butt a little on keeping this project on track…
Anyways, I’m releasing the first playable demo of Spritehaven today, and am going to be attempting another Kickstarter campaign (or something similar) just as soon as I get reliable internet back up in my house, so I can get the proper funding to finish fleshing this game out like it deserves…