The Community Forums have temporarily been deleted following mass-spam overflow that was causing site loading issues, including hindering efforts to remove spam. The Forums will be readded at a later date once demand for them aside from Spambot use exists.
Also added a new (not-new) game project to the Other Projects section, more details, preview videos, screenshots, and other info to come over the next few days as I pull everything together to compile into this project’s new page.
Went through and removed all non-admin users from the user database, as it was difficult to discern legitimate users from spambot ones, and since there were well over 2,000 users, which I know the site is not popular enough to have at this point in time, I figured a full wipe would be best. If I deleted your account by mistake, I apologize.
I also added a Captcha plugin to help prevent future spambot activity from being so invasive.
Developing the setting for a game can be crucial for an open world adventure such as what Spritehaven strives to be. Countless hours have been spent considering, plotting, scheming, and otherwise brainstorming for ideas on what exactly to do with the game’s world. Continue reading Dev Log #2 World Building→
Building the world for Spritehaven is an intensely time consuming task. Both in the time spent on building up the world’s assets, as well as laying them out in-game. But another aspect of this that I’ve been keeping constantly in consideration is the lore behind which the world exists. Continue reading Devlog – Lore Exploration Introduction→
Updated the site to include various images and videos from my portfolio, and updated the Other Games page to instead be Other Projects to better encompass its contents. Not really related to Spritehaven itself, but I needed to put it somewhere…
Was completely intending on having this out a few months ago, but financial problems, time management issues, work interference, exc…. Blegh, suffice to say RL bit me in the butt a little on keeping this project on track…
Anyways, I’m releasing the first playable demo of Spritehaven today, and am going to be attempting another Kickstarter campaign (or something similar) just as soon as I get reliable internet back up in my house, so I can get the proper funding to finish fleshing this game out like it deserves…
With the funding goal having not been reached, and by a rather large margin, I’m going to hold off on a second round for a little while until I can get together more in-game stuff to show, hopefully a working demo, and a promotional video that better sums up the immense “wall of text” in the full story/game description.
Rest assured, the game is still being worked on, and will be released eventually, but without the funding I have no exact timeline as to when that will be. I’m still in the process of setting up everything on the new site, and everything with the new website is subject to change, but I should hopefully have it finished soonish. Expect all future updates to be posted here going forward.
To those few of you who did back the project, I thank you for your support, perhaps next time we’ll have better luck. Until then, keep being awesome!