While Spritehaven is on an indefinite hold due to a variety of factors, work has continued on numerous other projects, off and on, in the hopes of eventually getting one of them published, and Spritehaven.com has more or less become the home to all of these various projects. As it so happens, Chibi Brawl, which has recently been reclassified and renamed as Ephemeral Knights, is the furthest along in development (next to Cat or Die, and War Suns, which are both completed and free to download Game Jam games, or Don’t Die, which was a self imposed week-long challenge project and is also free to download), and has become the main focus in the short term for a published commercial game title.
Ephemeral Knights was originally supposed to release a short playable demo this past August, but that timeframe came and went as quickly as a bolt of lightning, and such a demo is still a ways off. Looking forward, the project is soon going to be wrapping up the development of primary game mechanics, and will be focusing on developing the main story, side quests, completing world building and expansion of the game’s many environments and locations, cinematics, as well as a heavy emphasis on bug fixing and performance optimization, and a massive UI overhaul.
At first glance, the goal with Ephemeral Knights is for a PC launch, with a very iffy “maybe” for console ports to as yet determined platform/s depending on the success or failure of potential crowdfunding campaigns, because Dev Kits are expensive, and adapting to each system takes time. With luck, the primary goal now is to gear everything up for a basic gameplay demo to be targeted for release in Spring 2017 through Steam Greenlight (Which EK will be submitted to once development of the early demo is closer to completion.).
So yeah, Spritehaven as a full game may be getting delayed for a while, but work will continue on Ephemeral Knights as well as a couple of other as yet to be announced smaller titles, and Spritehaven.com will continue to be their primary home.